AfterBurn 3.0 is the de facto standard when it comes to creating volumetric particle effects for 3ds max and will unleash your imagination in ways you never imagined. AfterBurn"s pedigree is unquestionable: it has been production-proven in many amazing cinematic events such as Armageddon, Dracula 2000, Coronado and various IMAX films. It has also been an essential tool for a number of hit computer games such as Warcraft 3, Starcraft, Diablo 2, Final Fantasy X, Sin, Mechwarrior 3, and many others. So it"s no wonder that AfterBurn 3.0 is chosen by graphics professionals when they need superior output and solid technology.. This robust solution gives you the ability to render many photorealistic effects ranging from clouds, pyroclastic smoke and dust, to superb explosions, liquid metals, water and various procedurally defined solid objects (HyperSolids). You also get loads of example files and presets to help you become productive quickly. Every detail has been addressed within AfterBurn 3.0. Specialized "Daemons" give you the power to create wind that can move even the smallest wisp of smoke in any desired direction. Some of these Daemons will even allow you to drill holes through your volumetric clouds! Another powerful feature is the ability to control and fine-tune the coloration, opacity and illumination of your AfterBurn effects based on factors like particle age, particle velocity, distance from the emitter and much more. You can even render out your volumetrics using G-Buffer channels and apply glows or other post processes to your AfterBurn effects selectively! AfterBurn 3.0 also includes a special shader called the Octane Shader; an insanely fast renderer designed specifically to handle thin smoke and similar effects that do not require full 3D shading.For existing users, look at what has been added: AFCs: AfterBurn has always used Animation Flow Curves to vary parameters over particle age. Besides corner and smooth knot types, AFC"s now supports the Bezier key type, which allows more control over the curve shape. Bezier knots and handles can even be animated over the time! Gradients: Along with linear interpolation, Gradients now support TCB interpolation as well. With this new addition, it is much easier to achieve non-linear color transitions between keys. Interpolation Controllers: In AfterBurn 3.0, both AFCs and Gradients have many new ways of interpolation. User will be able to choose between particle age, particle velocity, distance from emitter, distance from any object and expression editor. By using these new controllers, it is possible to create astonishing animations that were practically impossible to create before. Xplode Daemon: With new algorithms, calculations are up to several times faster! New color blending Volume Licensing for Schools: Sprysoft Part Number: ss219732 Manufacturer Part Number: AB197839-EDU
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