finalRender® Stage-1 represents the next generation of robust raytracing and Global Illumination rendering systems for 3ds max and Autodesk VIZ. Stage-1 sports a completely redesigned core rendering engine that is highly optimized and tuned for performance and overcomes many of the limitations that were faced in the past. finalRender Stage-1 contains many enhancements and new features including a sophisticated, true 3D motion blur that, unlike image based solutions, does not fall apart even under extreme situations. Objects can pass in front of other blurred objects without flaw. Raytraced shadows that touch blurred objects also appear as they should. Distributed, bucket-based rendering is available, meaning you can have several machines on your render farm calculate different portions of the same frame. Micro Triangle Displacement (MTD), blurry reflections, sub-surface scattering, caustics and other key features are all there to help you enhance the quality and realism of your scene. Also finalRender"s new Global Illumination system offers Hyper-GI: a brand new illumination model based on individual "Light Particles" that are measured accurately in 3D space. This system is incredibly fast and can produce stunning results. finalRender Stage-1 also provides two additional Global Illumination engines so that you can choose the method that works best for your particular project. Rendering animations using Global Illumination is now a simple task that won"t produce flickering. - Intel Pentium 4 Optimized with Hyper-Threading compliant code
- Intelligent "On Demand" loading/unloading of geometry for rendering acceleration
- Automatic Object Sub-Division based on the new AI-Scene Filter and analyzing tools
- Exceptionally fast raytraced shadows
- Physically correct Depth of Field raytracing
- True Caustic light rendering with extended energy control
- Accurate 3D UltraBlur Algorithm for fast Blurry Renderings
- Geometrically-based direct and indirect light sources
- Fast area shadows
- Robust set of advanced camera types (9 in total including Fisheye and Panorama)
- Real-time volume light rendering
- Wavelength-based Dispersion Rendering Model
- World Exclusive: fully licensed Zauner Shader technology
- Robust, ready-to-program finalRender Plug-In system
Volume Licensing for Schools: Sprysoft Part Number: ss219749 Manufacturer Part Number: FR 202477-STUP
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